Griftlands pets6/23/2023 (I’ve heard some people say that grafts give minor benefits, this is nonsense and you shouldn’t be listening to these people, they clearly dont know what they’re doing.) The lengths you should go to get the correct grafts should be far and wide, getting the right grafts for the right build is an immense way to get things going in the right direction, the effect some of these grafts have on your playstyle and the strength of your decks is tremendous to say the least. The benefits of having the right grafts at the right time is basicly night and day. Which is why I said the whole thing about the “Bandit/Police” thing, making the other side hate you, is an easy way to just straightup provoke and kill everyone else later to get rid of hatred. So making enemies is not all that bad as people think, for advanced players it might be even a benefit or a large boon. (On higher prestige levels it really stacks up after a while) So keeping that in mind, with some meta knowledge you could probably try and avoid certain characters and try not to ♥♥♥♥ them off beyond dislike, because that global debuff might never go away. (The people you will have less chance of meeting again, or that are unprovokeable, such as during certain quest lines etc.) The problem comes with making the wrong people hate you. (If the fights are made to be in your favor) so technicly if done correctly, you could have 10+ more fights on your hands before the end, which makes it so you can get a lot more resources. In both of these scenarios, you get loot, you get cards, you get shills and you get upgrades on grafts aswell as your cards. The concept of it all is that every single person, that hates you, is a potential 2 fights.ġ Negotiation, when you provoke them into attacking you.ġ Battle, when you defend yourself after said provokation. So as a polar opposite to the last section, let’s talk about making people hate you and why its a good thing. (Only kill him if you’re going for a bleed build, his item is pretty good for it) When you meet the assassin on the 2nd day, try to spare him if you can, it will benefit you later on. I once befriended the entire workforce and became a hero of the people, so I had +10 dmg every turn as an argument every single negotiation for free, along with a pet for another +5 it was completely broken. (Which also spices up runs to make them more unique) So thinking about your potential friends and enemies before the run or during the run can really get things rolling in the right direction and possibly make it so that you can get a more advanced look at the game. (So they get less resolve, before the fight even starts, which can be a double whammy) READ: Griftlands How to Fix Game Not Launching (Freezes on Klei Logo)ģ: Benefits of having friends can also make you get access to unique dialogue to skip hard fights or to get more rewards out of people, or negotiate better deals with them without getting penalties or easier negotiations if they like you. (Especially bars) use the bouncer to get rid of baddies before a fight, or get a swift drink with someone before a brawl/negotiation if you plan on friending with their faction anyway. I will talk more about the benefits of enemies in another section, but this is the basic concept of the early game friends list.Īlright so for some tricks and benefits of making friends.ġ: Making friends in all places makes an easy backup mechanic happen in the game, that you should save your friend to make them love you, and then in a speed event, you could also get free party members.Ģ: Making friends in bars and/or before fights is a fast way to get swift backup in locations. If you choose to be a friend with the bandits, then murder all the police. If you choose to be a friend with the police, then murder all the bandits. If you choose to go with the bandits, then stick with the bandits. If you choose to go with the police, then stick with the police. When you are to choose a side, stick to that side when the game lets you choose. As you all surely know, making friends (And enemies) in this game is one of the more involved ways to get ahead in the game, to rack up buddies in combat, global effect boons and other benefits in dialogue.
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